Input File:
{ "marble/data/missions/beginner/timetrial.mis" { // Takes 14 frames to load this map, no matter how long they are. "Load Buffer" frames 14 } { // Jump, Jump, Bounce "Fast Start" // Rotate the marble 45 degrees so we point more forwards // (Probably helps but hasn't done anything for me yet) moveframe 1 ms { camera (0 0 0) move (1 0 0) triggers (0 0 0 0 0 0) } {} frames 116 moveframe 1 ms { camera (0 0 0) move (-1 0 0) triggers (0 0 0 0 0 0) } {} moveframe 1 ms { // For normal levels, do this: // camera (-0.785398163397448 0 0) // Because time trial is rotated 89.3814 degrees, // That's 0.6186 from 90 degrees, aka 0.010796606752837 radians // So add that to the camera and get: camera (-0.774601556644611 0 0) move (1 1 0) triggers (0 0 0 0 0 0) } {} moveframe 0 ms { camera (0 0 0) move (1 1 0) triggers (0 0 0 0 0 0) } {} frames 2640 moveframe 1 ms { camera (0 0 0) move (1 1 0) triggers (0 0 1 0 0 0) } {} frames 100 moveframe 1 ms { camera (0 0 0) move (1 1 0) triggers (0 0 0 0 0 0) } {} frames 665 } { // Starts on the frame after "Go" "Past Go" // Jumping off the front edge of the start pad... slows us down? moveframe 1 ms { camera (0 0 0) move (0.5 0.5 0) triggers (0 0 0 0 0 0) } {} frames 300 moveframe 1 ms { camera (0 0 0) move (0 1 0) triggers (0 0 1 0 0 0) } {} frames 100 // Just go forwards moveframe 1 ms { camera (0 0 0) move (1 1 0) triggers (0 0 1 0 0 0) } {} frames 10000 } }
Errors (if any):