#JustT3DThings

Because it's not supposed to just work, right?


Not like anyone would call this function twice in the same place...

   /// Return a temporary buffer we can use to return data.
   char* getReturnBuffer(U32 size)
   {	
      AssertFatal(Con::isMainThread(), "Manipulating return buffer from a secondary thread!");	
      validateArgBufferSize(size);	
      return mArgBuffer;	
   }

Oh God there's more.
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